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re:下面这段是在RDI读书笔记那帖里面发的,...
下面这段是在RDI读书笔记那帖里面发的,感觉基本切题,搬过来凑凑--
RDI网站上有一些关于“娱乐(Entertainment)”和第一阶段“情绪分享”、第二阶段“社会参照”的关系和区别的讨论,特意收集整理了一下,这是一些从Chat Chanscript摘录的内容,值得参考一下:
Productive uncertainty is the key
有益的不确定性是关键。
emotion sharing is a result of a shared anticipated of an upcoming unexpected event
情绪分享是对不确定性共同期待的结果。
Try to make the anticipation the highlight and not the production
尽量突出期待的过程而不是兴奋的结果。
stage one is "emotional feedback" You can test it by eliminating your emotional reactions and see if the child even notices
第一阶段是“情绪反馈”,你可以通过突然停止你的情绪反应看看孩子是否察觉的方法来检验孩子是否有“情绪反馈” 。
You try the activity but change your facial expression so that you look bored, perhaps. If your child still is laughing, there's probably an element of entertainment
试一下木无表情地重复先前兴奋的活动,如果孩子依然会笑的话,则先前的活动对孩子来说只是一种“娱乐”(而不是情绪分享) 。
One way to check is to replicate the thing that made the child laugh but keep you face void of emotion and see if the child continues to enjoy it
一种检验的方法是用毫无表情的方式重复之前兴奋的活动,看看孩子是否还会觉得乐。
if you play the same game and the child enjoys it even though you are simply going through the motions, it's probably entertainment, not emotion sharing
(这句和前两句是一个意思)
请注意,这种所谓的“检验方法”同时上也就是训练的方法—飞飞爸
When working on emotion sharing, you want to set up a pleasurable activity; often something without objects. Because you're working on sharing emotions during pleasurable activities, you can use productive uncertainty to highlight that the enjoyment is what's happening between you, not getting something for eye contact
从事第一阶段的训练,需要建立一个轻松愉悦的活动,而且最好不要使用玩具或物品。用“有益的不确定性”来突出愉悦之处在于双方的互动,而不只是目光的对视。
You set something like this up and then break the rhythm--when he gets curious you laugh and then do it again--it's something you have to build
建立一种活动的规律和节奏,然后打破这种规律,当孩子惊奇地看着你笑的时候,你再次重复——这是你需要建立的。
RDI的活动给人的感觉往往就是嘻闹、玩、兴奋等等,虽然确实表现上就是如此,但是其背后还有更重要的理论基础,这些嬉闹、活动的背后的关键是“间接提示”和“有益的不确定性(Productive Uncertainty)”,了解这些对我们更好地进行活动会有所帮助。
个人观点认为“间接提示”才是关键,不必刻意追求兴奋,也不必拘泥于游戏的形式。
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飞飞爸
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